About Us
 
















 

 
    Senkyou is a land of magic and artiface. Artifacts from another Age of Magic become the very foundation of civilization. The poeple of Senkyou rely on these artifacts the same way people on Earth do. However, a danger Senkyou has that we don't are powerful magical beasts, animals warped beyond recognition by wild magic. Though not all of these beasts are berserk and violent, most are. Occasionally a pet or stray in a city can suddenly mutate into one of these creatures as well. Gunjin troops keep the peace inside the city and constantly patrol the streets to stop the rampaging beasts that sometimes mutate from within. The only items that keep the creatures outside the cities at bay are artifact weapons and barriers, though even these weaken over time and replacements must be found. That is where the Relic Hunters come in, they journey into the ruins found in most large cities to find replacements for breaking equipment and to find new types of artifacts as well.
    Though the Gunjin are vigilante in they're efforts, they cannot hope to remove all criminal elements and threats. The gray area between the lawful and criminal worlds are the Genkin. They will work for anyone and do anything for a price. Some, however, become fanatical vigilantes and so all Genkin are illegal in someway (unless they are legal bounty hunters).

     Senkyou is a multi-genre role playing chat. Its multi-genre because it has elements of several genres, but the dominant style and genre of Senkyou is fantasy and magic, all others take a close second. Senkyou has a few elements of sci-fi (the artifacts can mimic anything in the modern world even technology beyond modern tech).  Other genres can become part of Senkyou but are not as powerfully obvious as these first two.
     Now the different culture types, classes as some refer to them as, are not a set thing. One doesn't have to be one or the other, these are mearly major jobs and examples that would put a character inthe middle of the action without having to 'fall into it' or abuse the 'Roads Theory' too much. (The Roads Theory basically says that, in an rpg, all paths characters take lead them to the middle of the action by design or accident). 
       In Senkyou, we use mIRC which is fast and can be used by just about any computer. (http://www.mirc.com) During role playing we try to separate ooc comments with '>>', and actions are typed with :: to start and end an action. Simple enough right? Well then comes things like plots or free-for-all charactization, in which we just do whatever the character (not the player, which can be very different) would like to do at the time.